Use Cases
In various application scenarios, different types of media transport come into play.
In the default Transcoding Mode, media or voice data is transported through anynode. In this mode, data is encrypted, decrypted, and potentially transcoded into another format if required.
An alternative mode is the Path Through Mode. Here, data passes through anynode without transcoding, but encryption and decryption still occur.
The third mode is the Bypass Mode. When using this mode, voice data is routed past anynode. While this allows for a significantly higher number of concurrent connections, both endpoints must be reachable over the network and be compatible with each other.
Environment Variables
Environment variables include how endpoints handle media. For instance, Microsoft Teams sends comfort noise packets to anynode when a participant is only listening, saving considerable bandwidth and processing resources in anynode due to typically only one person speaking in a conversation.
Transcoding Codecs
On the other hand, transcoding more complex codecs like SILK and Opus to G711 is more resource-intensive.